Esmerina Vaughan

Female Halfling Housekeeper

She is an adult halfling with grey eyes, scruffy auburn hair, and light brown skin.

Personality Traits: Tired, Tense, Shy.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 743 AC (Age 56)

Orientation: Hetrosexual

Home: Orchard

Settlement: Amarashire Beacon (immigrated from Erdicville)

Spouse: Isenggol Vaughan

Mother: Jessaora Gordon-Daniel

Father: Orgula Gordon-Daniel

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 10 10 11 11
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Esmerina rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Esmerina has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Esmerina can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 6 sp 5 cp A solid silver neck ring common A chorded silver band, with a loop clasp, worn around the neck.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Isenggol" engraved on the inside.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 6 sp Money Pouch common Esmerina's money pouch. It has 4 sp and 20 cp in it. ½ lb.
1 Picture of a house common A printed image made using a Mirror of Frozen Image. It depicts a house.
1 25 gp 8 sp Quartz broach uncommon A gilded copper broach, with a very large quartz inset.

Download as Fantasy Grounds NPC

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