Fulun Tuluypup
Female Otterfolk Druid
She is an elderly otterfolk with black eyes and light brown fur with brown streaks.
Personality Traits: Oblivious, Tolerant, Kind.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 754 AC (Age 46)
Orientation: Hetrosexual
Home: Tuluypup's Mysterious Apothecary
Settlement: Bottesden
Spouse: Khookin Loonpup
Mother: Tuluy Fulunpup (Deceased)
Father: Nekin (Deceased)
Children
- Nekin Fulunpup - age 27 ♂
- Meyep Gregg - age 25 ♀
- Wema Fulunpup - age 16 ♀
- Teekin Fulunpup - age 16 ♂
- Deetee Fulunpup - age 14 ♀
Siblings
- Choolo Tuluypup - age 48 ♂
- Roolo Tuluypup - age 46 ♂
- Lliekin Tuluypup - age 44 ♂
Half-Siblings (Father's Side)
- Jeyelee Shreyeppup - age 41 ♂
- Feeli Shreyeppup - age 41 ♀
- Nerup Shreyeppup - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 11 | 9 | 9 | 13 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Medicine +2, Nature +2
Abilities:
- Hold Breath. Fulun can hold their breath for up to 30 minutes at a time.
- Bite. Fulun can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Fulun can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Fulun is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 8 sp | Money Pouch | Fulun's money pouch. It has 1 gp, 17 sp and 10 cp in it. | ½ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Khookin" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |