Deetee Fulunpup
Female Otterfolk Druid
She is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Personality Traits: Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Tuluypup's Mysterious Apothecary
Settlement: Bottesden
Mother: Fulun Tuluypup
Father: Khookin Loonpup
Siblings
- Nekin Fulunpup - age 27 ♂
- Meyep Gregg - age 25 ♀
- Wema Fulunpup - age 16 ♀
- Teekin Fulunpup - age 16 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 11 | 9 | 9 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Religion +2, Nature +2
Abilities:
- Hold Breath. Deetee can hold their breath for up to 30 minutes at a time.
- Bite. Deetee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Deetee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Deetee is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Barrel | common | 70 lbs. | |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 2 sp | Gilded copper septum ring | common | A thick gilded copper hoop, worn through the nose. | |
| 1 | 2 sp | Greatclub | common | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 1 gp 6 sp 6 cp | Money Pouch | common | Deetee's money pouch. It has 16 sp and 6 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 19 gp | Quartz silver gorget | uncommon | A heavy gorget made of silver, studded with a large quartz. | |
| 1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |