Nerup Shreyeppup
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and grey fur with brown stripes.
Personality Traits: Lost Faith, Introverted, Unperturbed.
Alignment: neutral.
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Tuluypup's Mysterious Apothecary
Settlement: Bottesden
Mother: Shreyep Fulunpup (Deceased)
Father: Nekin (Deceased)
Siblings
- Jeyelee Shreyeppup - age 41 ♂
- Feeli Shreyeppup - age 41 ♀
Half-Siblings (Father's Side)
- Choolo Tuluypup - age 48 ♂
- Roolo Tuluypup - age 46 ♂
- Fulun Tuluypup - age 46 ♀
- Lliekin Tuluypup - age 44 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 11 | 9 | 12 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +2, Medicine +2
Abilities:
- Hold Breath. Nerup can hold their breath for up to 30 minutes at a time.
- Bite. Nerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Nerup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nerup is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 2 - The Victory" |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk. |
5 lbs. |
| 1 | 5 gp | Clothes, costume | 4 lbs. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 9 sp 5 cp | Money Pouch | Nerup's money pouch. It has 2 gp, 9 sp and 5 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |