Melbada Clarke-Hayhole

Female Halfling Arch-Druid

She is an adult halfling with grey eyes, light-brown hair in a plait, and light brown skin.

Personality Traits: Daring, Shy.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 734 AC (Age 66)

Orientation: Hetrosexual

Home: Melbada's Apothecary

Settlement: Olcashire

Spouse: Dinanho Clarke-Hayhole

Mother: Hildda Burrowlock-Whimward

Father: Dinand Burrowlock-Whimward

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 13 13 9 11
-2 +1 +1 +1

ACHPPassive
Perception
Speed
13 36 11 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +3, Medicine +4

Abilities:

  • Lucky. When Melbada rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Melbada has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Melbada can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Melbada can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Melbada is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a dog.
1 Door Key The key to Melbada's Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Dinanho" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 Lock of hair An old looking lock of hair, tied with twine.
1 1 gp 3 sp 3 cp Money Pouch Melbada's money pouch. It has 1 gp, 3 sp and 3 cp in it. ⅛ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp 4 sp Splendid Quartz necklace A gilded copper necklace, with 4 medium quartz gems hanging from it.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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