Ray Cline

Male Human Arch-Druid's Apprentice

He is an adolescent human with brown eyes, a shaved head, and medium brown skin.

Personality Traits: Evasive, Serious, Mean.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Homosexual

Home: Hathaway's Enigmatic Apothecary

Settlement: City of Meltford

Mother: Lilian Cline (Deceased)

Father: Adric Cline (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 8 13 13 12 10
-1 +1 +1 +1

ACHPPassive
Perception
Speed
10 18 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Religion +3

Abilities:

  • Wild Shape. Ray can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Ray is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp "Built To Last" (Mint) By Thóni Eagertunnel

Architectural treatise focused on stone and metalwork methods used in dwarven construction.

The book is in mint condition.
5 lbs.
1 7 gp "Healer of my heart" By Amber Rose

A trashy romance novel. The book involves a solider who falls for the healer who saved his life.
5 lbs.
1 Broken arrow A broken arrow, missing its tip.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 4 cp Money Pouch Ray's money pouch. It has 1 gp, 9 sp and 14 cp in it. ½ lb.
1 Pouch of rosemary A small pouch containing dried rosemary. It has lost its potency.
2 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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