Ray Cline
Male Human Arch-Druid's Apprentice
He is an adolescent human with brown eyes, a shaved head, and medium brown skin.
Personality Traits: Evasive, Serious, Mean.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Homosexual
Home: Hathaway's Enigmatic Apothecary
Settlement: City of Meltford
Mother: Lilian Cline (Deceased)
Father: Adric Cline (Deceased)
Siblings
- Jose Cline - age 20 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 13 | 13 | 12 | 10 |
| -1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3, Religion +3
Abilities:
- Wild Shape. Ray can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Ray is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | "Built To Last" (Mint) |
By Thóni Eagertunnel Architectural treatise focused on stone and metalwork methods used in dwarven construction. The book is in mint condition. |
5 lbs. |
| 1 | 7 gp | "Healer of my heart" |
By Amber Rose A trashy romance novel. The book involves a solider who falls for the healer who saved his life. |
5 lbs. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 4 cp | Money Pouch | Ray's money pouch. It has 1 gp, 9 sp and 14 cp in it. | ½ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. | ||
| 2 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |