Percival Cochran-Drapier
Male Tiefling Arch-Druid's Apprentice
He is an adolescent tiefling with black eyes, scruffy black hair, and dark brown skin. He has large curled horns.
Personality Traits: Personable, Optimistic.
Alignment: neutral.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Crandall's Apothecary
Settlement: City of Meltford
Mother: Diana Cochran-Drapier
Father: Gamel Cochran-Drapier
Siblings
- Carrie Jenks - age 22 ♀
- Mattie Cochran-Drapier - age 14 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 9 | 12 | 11 | 13 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2, Religion +2
Abilities:
- Hellish Resistance. Percival has resistance to fire damage.
- Wild Shape. Percival can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Percival is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
- Infernal Legacy. Percival knows the cantrip. Charisma is the spellcasting ability for this spell.
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | "Let sleeping dragons lie" (Illustrated) |
By Bofáin Taleforger Fiction. An aging thief re-assembles his old crew for one last score: stealing a dragon's horde. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 10 gp | "Moon City: Invasion" |
By Gus Newman A spinoff from the "Spellships" magic-fiction series. A mysterious alien army targets Moon City. |
5 lbs. |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 sp 8 cp | Money Pouch | Percival's money pouch. It has 5 sp and 8 cp in it. | ¼ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |