Crandall's Apothecary

31 year old Human construction, large sized

Location: City of Meltford

Owned by: Louis Crandall

A large brick walled house, just finished. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Constance Crandall Housekeeper 21 Female Tiefling She is an adult tiefling with silver eyes, long purple hair tied back in a knot, and plum skin. She has tiny curled horns.
Eustacius Crandall Housekeeper 28 Male Human He is an adult human with grey eyes, a horseshoe of strawberry hair, stubble, and olive skin.
Gunnore Crandall Housekeeper 48 Female Human She is an adult human with grey eyes (the left of which is glass), scruffy light-brown hair, and olive skin.
Gwenllian Crandall 1 Female Human She is an infant human with brown eyes, wisps of dark-brown hair, and medium brown skin.
Hector Smith Arch-Druid's Apprentice 16 Male Human He is an adolescent human with grey eyes, short strawberry hair in a side parting, and light brown skin.
Louis Crandall Arch-Druid 50 Male Human He is an elderly human with brown eyes, a bald head, stubble, and medium brown skin.
Patience Crandall Housekeeper 30 Female Human She is an adult human with amber eyes (behind a pair of spectacles), long flowing auburn hair, and medium brown skin.
Percival Cochran-Drapier Arch-Druid's Apprentice 18 Male Tiefling He is an adolescent tiefling with black eyes, scruffy black hair, and dark brown skin. He has large curled horns.
Virgil Perkins Arch-Druid's Apprentice 17 Male Human He is an adolescent human with amber eyes, long curly dyed white hair, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 98% of their base value.

Available Price Value Item Rarity Description
1 450 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 490 gp 500 gp Potion of flying very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
1 470 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 95 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
3 280 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 180 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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