Albinus Hathaway
Male Human Arch-Druid
He is an elderly human with grey eyes, short dyed auburn hair in a side parting, a short horseshoe moustache and soulpatch, and light brown skin.
Personality Traits: Impatient.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 751 AC (Age 50)
Orientation: Hetrosexual
Home: Hathaway's Enigmatic Apothecary
Settlement: City of Meltford
Spouse: Hettie Hathaway
Mother: Ruth Hathaway (Deceased)
Father: Perry Hathaway (Deceased)
Children
- Catharine Dawe - age 28 ♀
- Julius Hathaway - age 21 ♂
- Athelardus Hathaway - age 18 ♂
- Eli Hathaway - age 15 ♂
- Paul Hathaway - age 11 ♂
- Anne Hathaway - age 9 ♀
Siblings
- Everett Hathaway - age 53 ♂
- Josie Jenks - age 53 ♀
- Iuliana Carpenter - age 39 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 9 | 11 | 8 | 12 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3, Nature +2
Abilities:
- Wild Shape. Albinus can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Albinus is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Dice | A standard six-sided die. | ||
| 1 | Door Key | The key to Hathaway's Enigmatic Apothecary. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Hettie" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 6 sp 7 cp | Money Pouch | Albinus' money pouch. It has 5 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Polished stone necklace | A string of very large polished stone beads. | |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |