Albinus Hathaway

Male Human Arch-Druid

He is an elderly human with grey eyes, short dyed auburn hair in a side parting, a short horseshoe moustache and soulpatch, and light brown skin.

Personality Traits: Impatient.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 751 AC (Age 50)

Orientation: Hetrosexual

Home: Hathaway's Enigmatic Apothecary

Settlement: City of Meltford

Spouse: Hettie Hathaway

Mother: Ruth Hathaway (Deceased)

Father: Perry Hathaway (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 9 11 8 12
-1 +1

ACHPPassive
Perception
Speed
12 32 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +3, Nature +2

Abilities:

  • Wild Shape. Albinus can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Albinus is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Dice A standard six-sided die.
1 Door Key The key to Hathaway's Enigmatic Apothecary.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Hettie" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 6 sp 7 cp Money Pouch Albinus' money pouch. It has 5 sp and 17 cp in it. ⁷⁄₁₆ lb.
1 1 sp Polished stone necklace A string of very large polished stone beads.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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