Fredrick Roe

Male Human Arch-Druid's Apprentice

He is an adolescent human with hazel eyes, scruffy brown hair, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 783 AC (Age 17)

Orientation: Homosexual

Home: Kenney's Arcane Apothecary

Settlement: Ginaham

Mother: Selena Roe

Father: Sydney Roe

Siblings

Statistics

STRDEXCONWISINTCHR
11 8 10 13 11 11
-1 +1

ACHPPassive
Perception
Speed
10 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, Medicine +3

Abilities:

  • Wild Shape. Fredrick can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Fredrick is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 7 cp A solid pewter neck ring A chorded pewter band, with a loop clasp, worn around the neck.
1 5 gp Chest 25 lbs.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 6 cp Copper ear ring A plain copper hoop earring.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 Handkerchief A small square of cloth with Fredrick stitched in one corner.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 6 sp 1 cp Money Pouch Fredrick's money pouch. It has 1 gp, 6 sp and 1 cp in it. ³⁄₁₆ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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