Kenney's Arcane Apothecary
305 year old Longfoot construction, small sized
Location: Ginaham
Owned by: Gwendolen Kenney
The wooden beams on this 5th Century home are painted turquoise. Paintings of long-lost relatives hang on the walls, each with a name-plaque. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Aylewynus Kenney the 2nd | Housekeeper | 23 | Male | Human | He is an adult human with blue eyes (behind a pair of spectacles), blond hair in a ponytail, a full beard, and light pink skin. |
Claricia Kenney | 2 | Female | Human | She is an infant human with brown eyes, a bald head, and medium brown skin. | |
Fredrick Roe | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with hazel eyes, scruffy brown hair, and medium brown skin. |
Gwendolen Kenney | Arch-Druid | 56 | Female | Human | She is an elderly human with brown eyes, scruffy white hair, and medium brown skin. |
Henry Kenney | 3 | Male | Human | He is a human child with blue eyes, scruffy brown hair, and light brown skin. | |
Isabelle Kenney the 2nd | 0 | Female | Human | She is an infant human with brown eyes, a bald head, and medium brown skin. | |
Prisel Kenney | Druid | 26 | Female | Human | She is an adult human with brown eyes, dyed strawberry hair in a ponytail, and medium brown skin. |
Winston Coe | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with grey eyes, a strawberry quiff, and pale white skin. |
Family Tree
- Gwendolen Kenney nee Stone (♀/56)
- Aylewynus Kenney the 2nd (♂/23/Gwendolen's son) + Prisel Kenney (♀/26/Gwendolen's daughter in-law)
- Henry Kenney (♂/3/Gwendolen's grandson)
- Claricia Kenney (♀/2/Gwendolen's granddaughter)
- Isabelle Kenney the 2nd (♀/0/Gwendolen's granddaughter)
Items for sale
At this location, items are priced between 86% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 440 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |