Clarence Lard-Grove
Male Human Arch-Druid
He is an adult human with green eyes, dyed auburn hair in braids, a big bushy beard, and light brown skin.
Personality Traits: Introverted.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Lard-Grove's Apothecary
Settlement: Blackville
Spouse: Katharine Lard-Grove
Mother: Genevieve Grove (Deceased)
Father: Cyril Grove (Deceased)
Children
- Henrietta Lard-Grove - age 15 ♀
- Victoria Lard-Grove - age 14 ♀
- Cyril Lard-Grove - age 12 ♂
- Abraham Lard-Grove - age 10 ♂
- Claude Lard-Grove - age 8 ♂
- Redvers Lard-Grove - age 7 ♂
- Bernice Lard-Grove - age 4 ♀
Siblings
- Isabelle Elianore - age 43 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 11 | 11 | 15 | 9 | 11 |
+2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 32 | 12 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +3, Survival +5
Abilities:
- Wild Shape. Clarence can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Clarence is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 6 cp | Copper ear ring | A plain copper hoop earring. | |
1 | 2 cp | Flask or tankard | 1 lb. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Katharine" engraved on the inside. | |
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
1 | 2 gp 3 sp 5 cp | Money Pouch | Clarence's money pouch. It has 2 gp, 3 sp and 5 cp in it. | ³⁄₁₆ lb. |
1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |