Lard-Grove's Apothecary

47 year old Human construction, small sized

Location: Blackville

Owned by: Clarence Lard-Grove

A small half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Abraham Lard-Grove 10 Male Human He is a human child with blue eyes, blond hair in braids, and light pink skin.
Adelard Grove Arch-Druid's Apprentice 13 Male Human He is an adolescent human with green eyes, scruffy blond hair, and light pink skin.
Bernice Lard-Grove 4 Female Human She is a human child with green eyes, blond hair in a bun, and light pink skin.
Clarence Lard-Grove Arch-Druid 34 Male Human He is an adult human with green eyes, dyed auburn hair in braids, a big bushy beard, and light brown skin.
Claude Lard-Grove 8 Male Human He is a human child with amber eyes, short curly strawberry hair, and light brown skin.
Eunice Shepherd Arch-Druid's Apprentice 13 Female Human She is an adolescent human with amber eyes, auburn hair in a ponytail, and light pink skin.
Katharine Lard-Grove Housekeeper 37 Female Human She is an adult human with amber eyes, dark-brown and grey streaked hair in braids, and light brown skin.
Redvers Lard-Grove 7 Male Human He is a human child with green eyes, short curly light-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 96% of their base value.

Available Price Value Item Rarity Description
1 170 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 42 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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