Mathew Hartman

Male Human Arch-Druid

He is an elderly human with amber eyes, long flowing strawberry hair, a clean shaven face, and light pink skin.

Personality Traits: Responsible, Kind, Evasive.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 744 AC (Age 56)

Orientation: Hetrosexual

Home: Hartman's Mysterious Apothecary

Settlement: Blackville

Spouse: Janet Hartman (Deceased)

Mother: Mercy Hartman (Deceased)

Father: Gamel Hartman (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 10 10 13 9 10
-1 +1

ACHPPassive
Perception
Speed
12 32 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +4, Nature +3

Abilities:

  • Wild Shape. Mathew can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Mathew is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Fingeth's Book of Sroughten Runes" By Fingeth

A calligraphers guide to the Sroughten alphabet, used by Dwaves, Gnomes, Orcs, Goblins and Giants. When making a ability check using a Forgery Kit involving Sroughten, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "K'ryn's More Fairy-tales" By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from actual fairies. Includes: "The goose that laid the adamantine egg", "Stone soup", and "The happy kobold".
5 lbs.
1 5 sp Clothes, common 3 lbs.
1 Door Key The key to Hartman's Mysterious Apothecary.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 4 sp 3 cp Money Pouch Mathew's money pouch. It has 23 sp and 13 cp in it. ¾ lb.
1 28 gp 5 sp Quartz encrusted shoulder clasp An elaborate gold shoulder clasp, with 5 medium quartz stones inset.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 2 sp Thin silver ear ring A thin hoop of silver wire, worn as an earring.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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