Hartman's Mysterious Apothecary

147 year old Human construction, small sized

Location: Blackville

Owned by: Mathew Hartman

A 7th Century brick house with an tan door. A statue of the deity Gaia stands outside. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Alwin Hartman Housekeeper 48 Male Human He is an adult human with amber eyes, a shaved head, a full beard, and light pink skin.
Bertram Pod the 2nd 60 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and pale white skin.
Gamel Hartman Druid 23 Male Human He is an adult human with brown eyes, long curly black hair, a long beard, and dark brown skin.
Kezia Hartman 2 Female Human She is an infant human with grey eyes, a bald head, and pale white skin.
Lester Hartman Housekeeper 19 Male Human He is an adult human with amber eyes, short black hair in a side parting, a clean shaven face, and dark brown skin.
Mabel Hartman Druid 34 Female Human She is an adult human with brown eyes, long styled dark-brown hair, and medium brown skin.
Magge Hartman Druid 23 Female Human She is an adult human with brown eyes, short curly dyed strawberry hair, and medium brown skin.
Mathew Hartman Arch-Druid 56 Male Human He is an elderly human with amber eyes, long flowing strawberry hair, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 116% of their base value.

Available Price Value Item Rarity Description
2 510 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 90 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 180 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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