Mutagrh

Male Goblin Pigman

He is an adult goblin with yellow eyes, dark-brown hair in a ponytail, stubble, and medium green skin.

Personality Traits: Lost Faith, Kind, Upbeat.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Pig Field

Settlement: Ebhurk's Rest

Spouse: Yarfizz

Mother: Lurgtut

Father: Fergherg

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 10 11 11 11
+1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Nimble Escape. Mutagrh can take the Disengage or Hide action as a bonus action on each of their turns.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 10 gp "The art of Sashimi" By Reyen Heyemapup

A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society.
5 lbs.
1 Doodles Some scribblings on a small scrap of paper.
1 50 gp Draft Horse
1 9 sp 9 cp Money Pouch Mutagrh's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.

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