Friema

Female Otterfolk Druid

She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.

Personality Traits: Tense, Serious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Drep's Elucidated Apothecary

Settlement: Eastden West

Mother: Drep

Father: Plulumeep Dreerupup

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 12 9 11
-2 +1 -1 +1

ACHPPassive
Perception
Speed
13 14 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Religion +2, Perception +3

Abilities:

  • Hold Breath. Friema can hold their breath for up to 30 minutes at a time.
  • Bite. Friema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Friema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Friema is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 3 sp Gilded copper chain bracelet A short chain of tiny gilded copper links.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 4 sp 8 cp Money Pouch Friema's money pouch. It has 23 sp and 18 cp in it. ⅞ lb.
1 Old pipe A filthy old clay pipe.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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