Drep

Female Otterfolk Arch-Druid

She is an adult otterfolk with grey eyes and grey fur with white stripes.

Personality Traits: Honest, Tense.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Drep's Elucidated Apothecary

Settlement: Eastden West

Spouse: Plulumeep Dreerupup

Mother: Whietee (Deceased)

Father: Door Pleelipup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 13 10 11
-2 +1 +1

ACHPPassive
Perception
Speed
13 32 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Survival +4, Animal Handling +4

Abilities:

  • Hold Breath. Drep can hold their breath for up to 30 minutes at a time.
  • Bite. Drep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Drep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Drep is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Solos' Laws" By Randolph Silias

A translation of an earlier religious text. Tells of how Solos gave people the rules of law, and how those laws became the basis of the modern laws in use today.
5 lbs.
1 5 gp "Some sad mystery" By Lebron Malone

Not a particularly famous book, yet thought provoking.
5 lbs.
1 Door Key The key to Drep's Elucidated Apothecary.
1 1 gp Gilded copper tiara A gilded copper tiara.
1 Handkerchief A small square of cloth with Drep stitched in one corner.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 1 gp 2 sp 9 cp Money Pouch Drep's money pouch. It has 1 gp and 29 cp in it. ⅝ lb.
1 5 cp Pewter signet ring A pewter band, shaped with flat section embossed with the drep family crest.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Smooth Stone A tumbled smooth stone with "Plulumeep" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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