Flerit

Male Otterfolk Druid

He is an adult otterfolk with grey eyes and grey fur with dark brown fur on their feet.

Personality Traits: Evasive, Tolerant, Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Drep's Elucidated Apothecary

Settlement: Eastden West

Mother: Drep

Father: Plulumeep Dreerupup

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 12 9 11
-2 +2 +1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Nature +2, Perception +3

Abilities:

  • Hold Breath. Flerit can hold their breath for up to 30 minutes at a time.
  • Bite. Flerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Flerit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Flerit is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 8 cp Copper septum ring A thick copper hoop, worn through the nose.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 4 sp 5 cp Money Pouch Flerit's money pouch. It has 2 sp and 25 cp in it. ½ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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