Saradar Whimhand

Male Human Arch-Druid's Apprentice

He is an adolescent human with grey eyes, short dyed blond hair in a side parting, and olive skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Homosexual

Home: Ilba's Apothecary

Settlement: Celedshire

Mother: Norane Whimhand

Father: Folcoad Whimhand

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 7 12 11 10
-2 -1 +1

ACHPPassive
Perception
Speed
11 14 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Arcana +2

Abilities:

  • Wild Shape. Saradar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Saradar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 37 gp 5 sp "Spellships: 3 - The World of Tomorrow" (1st Edition, Illustrated) uncommon By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C. It is from the first print run. An expensive illustrated edition, with painted etchings.
5 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold septum ring common A thick gold hoop, worn through the nose.
1 1 sp 5 cp Jagged tooth necklace common The tooth from a large predator, strung on a leather chord.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 2 sp 3 cp Money Pouch common Saradar's money pouch. It has 11 sp and 13 cp in it. ½ lb.
1 2 gp Pot, iron common 10 lbs.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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