Saradar Whimhand
Male Human Arch-Druid's Apprentice
He is an adolescent human with grey eyes, short dyed blond hair in a side parting, and olive skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 787 AC (Age 13)
Orientation: Homosexual
Home: Ilba's Apothecary
Settlement: Celedshire
Mother: Norane Whimhand
Father: Folcoad Whimhand
Siblings
- Semolda Whimhand - age 32 ♀
- Pampia Whimhand - age 31 ♀
- Beliuby Whimhand - age 28 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 7 | 12 | 11 | 10 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Arcana +2
Abilities:
- Wild Shape. Saradar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Saradar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 37 gp 5 sp | "Spellships: 3 - The World of Tomorrow" (1st Edition, Illustrated) | uncommon |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C. It is from the first print run. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold septum ring | common | A thick gold hoop, worn through the nose. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | common | The tooth from a large predator, strung on a leather chord. | |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 gp 2 sp 3 cp | Money Pouch | common | Saradar's money pouch. It has 11 sp and 13 cp in it. | ½ lb. |
| 1 | 2 gp | Pot, iron | common | 10 lbs. | |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |