Ilba's Apothecary

131 year old Longfoot construction, small sized

Location: Celedshire

Owned by: Ilba Reeves

A historic 7th Century half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Anth Newears-Reeves Housekeeper 42 Female Halfling She is an adult halfling with brown eyes (behind a pair of spectacles), short dark-brown hair, and medium brown skin.
Bellissalda Dugschild Arch-Druid's Apprentice 18 Female Human She is an adolescent human with grey eyes, long tied back auburn hair, and olive skin.
Camentora Reeves 81 Female Halfling She is an elderly halfling with grey eyes, dark-brown and grey streaked hair in a bun, and light brown skin.
Carlim Newears-Reeves Housekeeper 45 Male Halfling He is an adult halfling with grey eyes, balding auburn hair, bushy sideburns, and light brown skin.
Hardinasco Reeves Druid 40 Male Halfling He is an adult halfling with hazel eyes, a bald head, a clean shaven face, and dark brown skin.
Ilba Reeves Arch-Druid 75 Male Longfoot He is an elderly longfoot with one hazel eye (his right is covered by an eye-patch), a bald head, bushy sideburns, and dark brown skin.
Manda Newears-Reeves 9 Female Halfling She is a halfling child with green eyes, light-brown hair in a plait, and light brown skin.
Marco Shannon-Reeves 67 Male Longfoot He is an elderly longfoot with hazel eyes, a bald head, a full beard, and medium brown skin.
Roburoc Webber-Teagins Arch-Druid's Apprentice 17 Male Halfling He is an adolescent halfling with green eyes, short light-brown hair in a side parting, and olive skin.
Rosamusa Newears-Reeves 6 Female Halfling She is a halfling child with amber eyes, long curly dark-brown hair, and medium brown skin.
Saradar Whimhand Arch-Druid's Apprentice 13 Male Human He is an adolescent human with grey eyes, short dyed blond hair in a side parting, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 96% of their base value.

Available Price Value Item Rarity Description
1 83 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 150 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 460 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 91 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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