Hardinasco Reeves

Male Halfling Druid

He is an adult halfling with hazel eyes, a bald head, a clean shaven face, and dark brown skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 760 AC (Age 40)

Orientation: Hetrosexual

Home: Ilba's Apothecary

Settlement: Celedshire

Mother: Camentora Reeves

Father: Ilba Reeves

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 9 8 11
-2 +1 -1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Nature +1

Abilities:

  • Lucky. When Hardinasco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Hardinasco has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Hardinasco can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Hardinasco can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hardinasco is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 6 cp Copper ear ring A plain copper hoop earring.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 1 gp 9 cp Money Pouch Hardinasco's money pouch. It has 10 sp and 9 cp in it. ⅜ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 17 gp 8 sp 5 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate gilded copper shoulder clasps, with 13 small quartz stones between them.
3 Rusty nail A rusty old nail.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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