Norane Whimhand

Female Longfoot Housekeeper

She is an adult longfoot with grey eyes, long styled dark-brown hair, and light brown skin.

Personality Traits: Jovial, Tense.

Alignment: neutral.

Born: 747 AC (Age 53)

Orientation: Hetrosexual

Home: Kinney-Podwort's Spice Merchants

Settlement: Celedshire

Spouse: Folcoad Whimhand

Mother: Semolda Webber

Father: Enoch Webber (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 7 12 11 10
+1 -1 +1

ACHPPassive
Perception
Speed
10 3 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3

Abilities:

  • Lucky. When Norane rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Norane has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Norane can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 6 gp 5 sp A solid gold neck ring A chorded gold band, with a loop clasp, worn around the neck.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 11 gp 8 sp Elaborate Quartz broach An elaborate silver broach, with a 4 medium quartz gems inset.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Folcoad" engraved on the inside.
1 Handkerchief A small square of cloth with Norane stitched in one corner.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 5 sp 8 cp Money Pouch Norane's money pouch. It has 15 sp and 8 cp in it. ⁷⁄₁₆ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 2 cp Soap

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