Gildant the First
Male Elven Housekeeper
He is an adult elf with brilliant blue eyes, long flowing blond hair, and light pink skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 512 AC (Age 288)
Orientation: Hetrosexual
Home: Ecthedor's Fishmongers
Settlement: Serindaldir (immigrated from Cair Annaoth)
Spouse: Indi the First
Mother: Annaril the First (Deceased)
Father: Lindirir the First (Deceased)
Children
- Egalmolas - age 32 ♂
- Eledhnde the Second - age 2 ♀
Siblings
- Faithful Mablil - age 453 ♂
- Rinduias the First - age 426 ♀
- Beleor the Second - age 384 ♂
- Elwingin the Second - age 317 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 15 | 9 | 9 | 10 | 12 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +2
Abilities:
- Fey Ancestry. Gildant has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | Emblem | common | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Indi" engraved on the inside. | |
| 1 | 2 gp 1 sp | Money Pouch | common | Gildant's money pouch. It has 19 sp and 20 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. | |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 3 | Rusty nail | common | A rusty old nail. |