Beleor the Second
Male Elven Veteran Ranger
He is an adult elf with brown eyes, black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin.
Personality Traits: Tense, Evasive.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 463 AC (Age 337)
Orientation: Hetrosexual
Home: Ranger's Guild Hall
Settlement: Cair Annaoth
Mother: Edailas the Second (Deceased)
Father: Oropheos the First (Deceased)
Siblings
- Arwennde the First - age 516 ♀
- Amardais the First - age 456 ♀
- Orodroth the First - age 368 ♂
- Celenwas - age 366 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 14 | 12 | 11 | 12 |
| -2 | +2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 48 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +5 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Nature +3, Investigation +3, Survival +4
Abilities:
- Fey Ancestry. Beleor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Multiattack. Beleor attacks twice.
- Spellcasting. Beleor is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 16 | 5 cp | Arrow | 1 lb. | |
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 6 cp | Copper ear stud | A plain copper stud, with a pin & clasp. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 4 gp 3 sp 8 cp | Money Pouch | Beleor's money pouch. It has 4 gp, 2 sp and 18 cp in it. | ½ lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 2 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Wanted Poster for Esther |
Wanted Dead or Alive:
"Masher" Esther Last seen near Sudcliffe. She is an adult kobold bandit with orange eyes and red scales. 20 gold reward on delivery to Adventurer's or Ranger's Guild, Watchhouse or Barracks. 5 gold bonus if delivered alive. |