Tillnint
Male Koboldian Housekeeper
He is an adult kobold with yellow eyes and grey scales.
Personality Traits: Honest.
Alignment: neutral.
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Geethak
Spouse: Tavort
Mother: Serder
Father: Tinreg
Children
- Camkern Junior - age 5 ♀
- Geetmorg - age 4 ♂
- Altlol - age 0 ♀
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 16 | 11 | 9 | 10 | 11 |
| -1 | +3 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Tillnint has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Tillnint has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 cp | A bracelet | A cord of platted leather with a small number of silver beads. | |
| 1 | 2 cp | Broom | A well used broom. | |
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 6 cp | Copper horn chain | A copper linked chain, made to be worn from a horn. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Modified Coin |
This copper coin has had its markings filed off and replaced with an engraving of A Koboldian woman. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 1 gp 1 sp 7 cp | Money Pouch | Tillnint's money pouch. It has 11 sp and 7 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 2 cp | Soap |