Tillnint

Male Koboldian Housekeeper

He is an adult kobold with yellow eyes and grey scales.

Personality Traits: Honest.

Alignment: neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Hunters

Settlement: Camp Geethak

Spouse: Tavort

Mother: Serder

Father: Tinreg

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 16 11 9 10 11
-1 +3

ACHPPassive
Perception
Speed
13 4 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Tillnint has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Tillnint has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 3 cp A bracelet A cord of platted leather with a small number of silver beads.
1 2 cp Broom A well used broom.
4 Chewed gum A piece of chewed gum.
1 6 cp Copper horn chain A copper linked chain, made to be worn from a horn.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Modified Coin This copper coin has had its markings filed off and replaced with an engraving of A Koboldian woman. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 1 gp 1 sp 7 cp Money Pouch Tillnint's money pouch. It has 11 sp and 7 cp in it. ⅜ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 2 cp Soap

Download as Fantasy Grounds NPC

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