Tatith the First

Male Elven Noble

He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin.

Personality Traits: Shy, Impatient.

Alignment: neutral.

Born: 251 AC (Age 549)

Orientation: Hetrosexual

Home: Idrilda's Manor

Settlement: Cair Oronel

Spouse: Tinuvrda the First (Deceased)

Mother: Elwinis the First (Deceased)

Father: Mablnel the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 8 8 11 11
-2 +2 -1 -1

ACHPPassive
Perception
Speed
12 5 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Persuasion +2

Abilities:

  • Fey Ancestry. Tatith has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 75 gp 2 sp Emerald earring uncommon A gilded copper earring, with a medium emerald inset.
1 Empty bottle common An empty bottle that once contained a beverage.
1 50 gp Engraved platinum ring common A platinum ring, with distinctive elven engraving.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Tinuvrda" engraved on the inside.
1 Love Letter common A love letter, written in Elvish, addressed to 'Tatith', and signed by 'Tinuvrda'. It is rather tender.
1 5 gp Mace common A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 16 gp 8 sp 4 cp Money Pouch common Tatith's money pouch. It has 15 gp, 16 sp and 24 cp in it. 1 lbs.
1 52 gp 2 sp Peridot tiara uncommon A silver tiara, with a medium peridot inset.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 104 gp Splendid Aquamarine necklace uncommon A electrum necklace, with 4 small aquamarine gems hanging from it.

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