Kernlorn
Female Orcish Hunter
She is an adult orc with grey eyes, dark-brown hair in a bun, and light green skin.
Personality Traits: Irritable, Pessimistic.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Hunters
Settlement: Hergfizzham
Spouse: Norgborg
Mother: Rurthock Junior (Deceased)
Father: Norggot (Deceased)
Guardian: Volnarn Junior
Children
Siblings
- Camgor - age 27 ♀
- Worfizz - age 26 ♀
- Morgkarr Junior - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 9 | 12 | 10 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +3, Nature +2
Abilities:
- Relentless Endurance. When Kernlorn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Kernlorn can't use this feature again until you finish a long rest.
- Savage Attacks. When Kernlorn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 8 sp 5 cp | Amethyst gilded copper chain bracelet | A short chain of tiny gilded copper links, with a small amethyst attached. | |
| 1 | 1 sp 2 cp | Copper earrings | A pair of copper hoop earrings. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 9 sp 9 cp | Money Pouch | Kernlorn's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |