Volnarn Junior

Male Orcish Hunter

He is an elderly orc with grey eyes, long curly silver hair, a long beard, and medium green skin.

Personality Traits: Candid, Tired, Extroverted.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 763 AC (Age 37)

Orientation: Homosexual

Home: Hunters

Settlement: Hergfizzham

Mother: Gloorlurg Junior (Deceased)

Father: Valab Junior (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 9 11 10 10
+1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Volnarn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Volnarn can't use this feature again until you finish a long rest.
  • Savage Attacks. When Volnarn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 9 sp 9 cp Money Pouch Volnarn's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.

Download as Fantasy Grounds NPC

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