Dáinal Hayburrow Turnuin Killmar

Male Gnomish Hunter

He is an adult gnome with silver eyes (the right of which is glass), orange hair in a bun, bushy sideburns, and olive skin.

Personality Traits: Lost Faith, Unperturbed.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Hunters

Settlement: Mîuithglind

Mother: Albin Rumbleworthy Silverpush Glalin Killmar

Father: Gloorpar Sandbody Eshsila Killmar

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 9 8 14 9
-2 -1 +2

ACHPPassive
Perception
Speed
10 6 9 25 ft.

Alignment: lawful neutral

Size: Small

Senses: Darkvision

Actions:

  • Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1, Nature +4

Abilities:

  • Gnome Cunning. Dáinal has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 8 gp "Alchemical Tables and Ratios Explained" (Dog-eared) By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 gp "My sad thing" By Floorup Lealapup

Not a particularly famous book, however it is well written.
5 lbs.
1 3 gp A solid electrum arm ring A chorded electrum band, worn around the upper arm.
1 10 gp Blowgun A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading 1 lb.
2 Chewed gum A piece of chewed gum.
1 50 gp Draft Horse
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Dáinal's money pouch. It has 8 sp and 19 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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