Gloorpar Sandbody Eshsila Killmar
Male Gnomish Hunter
He is an adult gnome with grey eyes, balding dyed strawberry hair, a soulpatch, and olive skin.
Personality Traits: Impatient, Responsible.
Alignment: chaotic neutral.
He is a follower of Solos. (LN)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Hunters
Settlement: Mîuithglind
Spouse: Albin Rumbleworthy Silverpush Glalin Killmar
Mother: Xywoae Bluntmine Ode Didtin Eshsila
Father: Kimbatuurek Nintkand Audrant Eshsila
Children
- Dáinal Hayburrow Turnuin Killmar - age 28 ♂
- Aredheril Campith Vannrda Killmar - age 24 ♀
- Salvialda Rockmark Willelmus Killmar - age 21 ♀
- Marcobo Peter Killmar - age 0 ♀
Siblings
- Zragath Halfol Reuben Eshsila Gibbs - age 67 ♀
- Prundad Amreastalin Smallhouse Eshsila - age 51 ♀
- Kluapoid Galmothdel Whimiffer Eshsila - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 10 | 10 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Gnome Cunning. Gloorpar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Chewed gum | A piece of chewed gum. | ||
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Albin Rumbleworthy Silverpush Glalin" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Gloorpar's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Polished stone necklace | A string of large polished stone beads. |