Fleerit Waeloent

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and light brown fur with grey stripes.

Personality Traits: Oblivious.

Alignment: neutral.

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: Eadow's Second Hand Old-Clothes

Settlement: Hinging (immigrated from Hastdon)

Spouse: Wheyema Eadow

Mother: Dáinrór Foldraruul (Deceased)

Father: Shearit Waeloent (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 9 9 8
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Nature +2

Abilities:

  • Hold Breath. Fleerit can hold their breath for up to 30 minutes at a time.
  • Bite. Fleerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 3 sp 5 cp Amethyst gilded copper chain bracelet uncommon A short chain of tiny gilded copper links, with a medium amethyst attached.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Negotiable Cursed belt of darkness uncommon This leather belt is embossed with runes. When removed a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 4 sp 6 cp Money Pouch common Fleerit's money pouch. It has 4 sp and 6 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint common Some pocket lint.
1 26 gp 6 sp Quartz broach uncommon A silver broach, with a very large quartz inset.
1 Smooth Stone common A tumbled smooth stone with "Wheyema" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 2 cp Soap common
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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