Eilindaal the First

Female Elven Housekeeper

She is an adult elf with grey eyes, long flowing dyed auburn hair, and grey skin.

Personality Traits: Introverted, Candid, Pessimistic.

Alignment: neutral.

Born: 493 AC (Age 307)

Orientation: Hetrosexual

Home: Mithranlor's Textiles Dealer

Settlement: Tinuvian (immigrated from Indeir)

Spouse: Inglor the Second

Mother: Edhweri the First (Deceased)

Father: Gwindnel the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 11 11 11
-2 +1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Eilindaal has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 4 matches.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Inglor" engraved on the inside.
1 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
1 6 sp 9 cp Money Pouch Eilindaal's money pouch. It has 6 sp and 9 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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