Findisri the Second

Female Elven Veteran Ranger

She is an adult elf with grey eyes, scruffy dark-brown hair, and light brown skin.

Personality Traits: Secretive, Kind.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 422 AC (Age 378)

Orientation: Homosexual

Home: Ranger's Guild Hall

Settlement: Tinuvian (immigrated from Indeir)

Mother: Rianas the Second

Father: Fingim the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 13 12 11 9
-2 +1 +1 +1

ACHPPassive
Perception
Speed
14 44 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Light hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Investigation +3, Survival +4, Athletics +1

Abilities:

  • Fey Ancestry. Findisri has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Multiattack. Findisri attacks twice.
  • Spellcasting. Findisri is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
13 5 cp Arrow 1 lb.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 2 gp 5 cp Money Pouch Findisri's money pouch. It has 1 gp, 9 sp and 15 cp in it. ½ lb.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 Stale bread slice A stale bread slice.

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