Valstarn Grbur Onidellas

Male Gnomish Hunter

He is an adult gnome with brown eyes (behind a pair of spectacles), scruffy pale indigo hair, a soulpatch, and medium brown skin.

Personality Traits: Patient, Honest.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 743 AC (Age 57)

Orientation: Hetrosexual

Home: Hunters

Settlement: Radodinworth

Mother: Newbody Tuthant Craltuc Geetpar Onidellas (Deceased)

Father: Aylewynus Quenel Deepaxe Fargtin Onidellas Nerdanelth

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 11 10 9 12 10
-2 +1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: lawful evil

Size: Small

Senses: Darkvision

Actions:

  • Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Gnome Cunning. Valstarn has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Child's drawing common A child's drawing of a frog.
1 50 gp Draft Horse common
1 20 gp 5 sp Elaborate Quartz broach common An elaborate gold broach, with a 2 small quartz gems inset.
1 Negotiable Giving glove of fortune uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After 100 days, the glove's property stops working. If the glove finds a new owner that has not owned it before, the property will work again.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch common Valstarn's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 18 gp 1 sp 4 cp Pair of Quartz encrusted shoulder clasps common An pair of elaborate copper shoulder clasps, with 14 small quartz stones between them.
1 1 sp Sling common A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition

Download as Fantasy Grounds NPC

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