Saerondlin

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with brown eyes, short dyed brown hair, and dark brown skin.

Personality Traits: Introverted, Upbeat, Pessimistic.

Alignment: neutral good.

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Celebion's Magical Apothecary

Settlement: Tinuviir

Mother: Rinduidal the First

Father: Amrotin the First

Siblings

Statistics

STRDEXCONWISINTCHR
8 12 10 12 11 8
-1 +1 +1 -1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Religion +2, Medicine +3

Abilities:

  • Fey Ancestry. Saerondlin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Saerondlin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Saerondlin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 8 sp 9 cp Money Pouch Saerondlin's money pouch. It has 8 sp and 9 cp in it. ⁵⁄₁₆ lb.
1 5 gp 1 sp 6 cp Quartz encrusted shoulder clasp An elaborate pewter shoulder clasp, with 4 small quartz stones inset.
2 Rusty nail A rusty old nail.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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