Amariil

Female Elven Bandit

She is an adult elf with blue eyes, long tied back brown hair, and light brown skin.

Personality Traits: Reckless, Evasive, Shy.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 487 AC (Age 313)

Orientation: Homosexual

Home: None

Settlement: Talestelal (immigrated from Thieen)

Mother: Nerdanelas the First

Father: Felagnor the First

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 11 12 12 10
+2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +4, Stealth +4, Acrobatics +4

Abilities:

  • Fey Ancestry. Amariil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Amariil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Amariil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 1 cp Money Pouch Amariil's money pouch. It has 2 gp, 25 sp and 21 cp in it. 1 lb.
1 Pouch of oregano A small pouch containing dried oregano. It has lost its potency.
4 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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