Galmotil

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.

Personality Traits: Kind, Personable, Tense.

Alignment: chaotic neutral.

Born: 708 AC (Age 92)

Orientation: Hetrosexual

Home: Celeborhin's Apothecary

Settlement: Amrotir

Mother: Edainuvinel the First

Father: Glorfdan the Second

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 11 11 8 9
+2 -1

ACHPPassive
Perception
Speed
14 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Nature +1, Religion +1

Abilities:

  • Fey Ancestry. Galmotil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Galmotil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Galmotil is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Handkerchief A small square of cloth with Galmotil stitched in one corner.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 5 sp 5 cp Money Pouch Galmotil's money pouch. It has 15 sp and 5 cp in it. ⅜ lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
2 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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