Celeborhin's Apothecary

798 year old Elf construction, small sized

Location: Amrotir

Owned by: Celeborhin the Second

Built into a living tree, this small tree house is accessed by a rope ladder. A frame on the wall contains a prayer used by Solina's Faithful. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Amarediel the First Druid 288 Female Elf She is an adult elf with one brown eye (her left is covered by an eye-patch), scruffy brown hair, and medium brown skin.
Caradal the First Housekeeper 354 Male Elf He is an adult elf with blue eyes (behind a pair of spectacles), a shaved head, a clean shaven face, and grey skin.
Celeborhin the Second Arch-Druid 465 Male Elf He is an adult elf with hazel eyes, brown hair in a ponytail, a clean shaven face, and black skin.
Celedhien the Second Arch-Druid's Apprentice 29 Female Elf She is an adolescent elf with grey eyes, long tied back strawberry hair, and pale white skin.
Eglin 3 Male Elf He is an elf child with hazel eyes, scruffy black hair, and black skin.
Egnoir Druid 164 Male Elf He is an adult elf with blue eyes, short dyed blond hair in a side parting, a clean shaven face, and grey skin.
Emeldina 18 Female Elf She is an elf child with hazel eyes, brown hair in a plait, and medium brown skin.
Galmotil Arch-Druid's Apprentice 92 Male Elf He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.
Ingonir the First Housekeeper 228 Male Elf He is an adult elf with blue eyes, long blond hair with a fringe cut, a clean shaven face, and grey skin.
Lionir Housekeeper 471 Male Elf He is an adult elf with grey eyes, a horseshoe of strawberry and grey streaked hair, a clean shaven face, and pale white skin.
Rinduidis the First Housekeeper 412 Female Elf She is an adult elf with hazel eyes, long styled dyed black hair, and black skin.
Salganeg Arch-Druid's Apprentice 102 Male Elf He is an adolescent elf with grey eyes, dark-brown hair in a ponytail, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 114% and 118% of their base value.

Available Price Value Item Rarity Description
1 550 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 210 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 57 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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