Shiereep Lightbody

Male Dragonborn Druid

He is an adult dragonborn with amber eyes and red scales.

Personality Traits: Reckless, Jovial.

Alignment: neutral.

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: Lightbody's Arcane Apothecary

Settlement: Port Princeden

Mother: Margarett Lightbody

Father: Pagan Lightbody

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 13 10 11 11
+1 +1

ACHPPassive
Perception
Speed
12 18 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Insight +2, Arcana +2

Abilities:

  • Breath Weapon. As an action Shiereep exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 11. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Shiereep has resistance to fire damage.
  • Wild Shape. Shiereep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Shiereep is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Draconic, Common

Inventory

Quantity Value Item Description Weight
1 4 gp 3 sp 3 cp Engraved Quartz-studded ring A silver ring, with 3 small quartz stones inset and fine engraving work.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 1 sp 7 cp Money Pouch Shiereep's money pouch. It has 1 gp and 17 cp in it. ⅜ lb.
1 Picture of a house A printed image made using a Mirror of Frozen Image. It depicts a house.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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