Shiereep Lightbody
Male Dragonborn Druid
He is an adult dragonborn with amber eyes and red scales.
Personality Traits: Reckless, Jovial.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Lightbody's Arcane Apothecary
Settlement: Port Princeden
Mother: Margarett Lightbody
Father: Pagan Lightbody
Siblings
- Joshua Lightbody - age 26 ♂
- Shreyer Lightbody - age 19 ♂
- Rheay Lightbody - age 18 ♀
- Pleekol Lightbody - age 12 ♂
- Fleere Lightbody - age 9 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
13 | 10 | 13 | 10 | 11 | 11 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 18 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +2, Arcana +2
Abilities:
- Breath Weapon. As an action Shiereep exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 11. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Shiereep has resistance to fire damage.
- Wild Shape. Shiereep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Shiereep is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Draconic, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 4 gp 3 sp 3 cp | Engraved Quartz-studded ring | A silver ring, with 3 small quartz stones inset and fine engraving work. | |
1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 1 gp 1 sp 7 cp | Money Pouch | Shiereep's money pouch. It has 1 gp and 17 cp in it. | ⅜ lb. |
1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. | ||
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |