Shreyer Lightbody

Male Dragonborn Druid

He is an adult dragonborn with grey eyes and red scales.

Personality Traits: Idealistic, Mean.

Alignment: lawful evil.

He is a follower of Kalis. (CE)

Born: 781 AC (Age 19)

Orientation: Homosexual

Home: Lightbody's Arcane Apothecary

Settlement: Port Princeden

Mother: Margarett Lightbody

Father: Pagan Lightbody

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 10 12 10 9
+1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Arcana +2, Religion +2

Abilities:

  • Breath Weapon. As an action Shreyer exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Shreyer has resistance to fire damage.
  • Wild Shape. Shreyer can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Shreyer is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Draconic, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp Holy Symbol (Kalis) A holy symbol in the shape of a skull.
1 10 gp Lantern, bullseye A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 2 lbs.
1 1 gp 3 sp 4 cp Money Pouch Shreyer's money pouch. It has 1 gp, 2 sp and 14 cp in it. ⁵⁄₁₆ lb.
1 5 gp 5 sp 5 cp Quartz-studded ring A silver ring, with 2 medium quartz stones inset.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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