Shreyer Lightbody
Male Dragonborn Druid
He is an adult dragonborn with grey eyes and red scales.
Personality Traits: Idealistic, Mean.
Alignment: lawful evil.
He is a follower of Kalis. (CE)
Born: 781 AC (Age 19)
Orientation: Homosexual
Home: Lightbody's Arcane Apothecary
Settlement: Port Princeden
Mother: Margarett Lightbody
Father: Pagan Lightbody
Siblings
- Joshua Lightbody - age 26 ♂
- Rheay Lightbody - age 18 ♀
- Shiereep Lightbody - age 17 ♂
- Pleekol Lightbody - age 12 ♂
- Fleere Lightbody - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 10 | 12 | 10 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Arcana +2, Religion +2
Abilities:
- Breath Weapon. As an action Shreyer exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Shreyer has resistance to fire damage.
- Wild Shape. Shreyer can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Shreyer is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Draconic, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
| 1 | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 1 | 1 gp 3 sp 4 cp | Money Pouch | Shreyer's money pouch. It has 1 gp, 2 sp and 14 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 5 gp 5 sp 5 cp | Quartz-studded ring | A silver ring, with 2 medium quartz stones inset. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |