Pagan Lightbody

Male Dragonborn Arch-Druid

He is an adult dragonborn with brown eyes and green scales.

Personality Traits: Honest, Personable, Optimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 754 AC (Age 46)

Orientation: Hetrosexual

Home: Lightbody's Arcane Apothecary

Settlement: Port Princeden

Spouse: Margarett Lightbody

Mother: Drela Lightbody (Deceased)

Father: Hartley Lightbody (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
14 11 13 13 9 11
+2 +1 +1

ACHPPassive
Perception
Speed
12 36 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Light hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Survival +4, Perception +4

Abilities:

  • Breath Weapon. As an action Pagan exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 12. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Pagan has resistance to poison damage.
  • Wild Shape. Pagan can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Pagan is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Draconic, Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Lightbody's Arcane Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Margarett" engraved on the inside.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 1 sp 9 cp Money Pouch Pagan's money pouch. It has 9 sp and 29 cp in it. ¾ lb.
1 Picture of a dog A printed image made using a Mirror of Frozen Image. It depicts a dog.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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