Melbia Coifer

Female Longfoot Arch-Druid's Apprentice

She is an adolescent longfoot with hazel eyes, black hair in a plait, and black skin.

Personality Traits: Downbeat, Impatient.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Coifer's Apothecary

Settlement: Port Bladushire

Mother: Menegsy Coifer

Father: Biasmir Coifer

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 11 13 11 9
-2 +1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Perception +3

Abilities:

  • Lucky. When Melbia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Melbia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Melbia can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Melbia can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Melbia is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 3 gp 4 sp Elaborate Quartz broach An elaborate gilded copper broach, with a 2 small quartz gems inset.
1 17 gp 9 sp 5 cp Grandiose Quartz necklace A gilded copper necklace, with a string of 7 medium quartz gems.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 6 sp 9 cp Money Pouch Melbia's money pouch. It has 1 gp, 16 sp and 9 cp in it. ½ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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