Coifer's Apothecary

256 year old Halfling construction, small sized

Location: Port Bladushire

Owned by: Tobol Coifer

A historic 6th Century cob-walled house. A map of Driaca is framed on one wall. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Adventures

Occupants

Name Role Age Gender Race Description
Foscso Coifer 6 Male Longfoot He is a longfoot child with amber eyes, short red hair, and pale white skin.
Fulvusor Coifer Druid 26 Male Halfling He is an adult halfling with grey eyes, a shaved head, a clean shaven face, and light brown skin.
Goodan Coifer 0 Male Longfoot He is an infant longfoot with amber eyes, a bald head, and olive skin.
Ilbericbad Coifer 9 Male Longfoot He is a longfoot child with amber eyes, long curly auburn hair, and olive skin.
Isumbar Coifer Housekeeper 38 Male Halfling He is an adult halfling with amber eyes, scruffy auburn hair, bushy sideburns, and olive skin.
Isumbar Sharp-Coifer Druid 85 Male Halfling He is an elderly halfling with grey eyes, dyed dark-brown hair in a ponytail, bushy sideburns, and light brown skin.
Margaretta Coifer Druid 35 Female Human She is an adult human with amber eyes, long red hair tied back in a knot, and pale white skin.
Melbia Coifer Arch-Druid's Apprentice 19 Female Longfoot She is an adolescent longfoot with hazel eyes, black hair in a plait, and black skin.
Menegiold Coifer Housekeeper 34 Female Halfling She is an adult halfling with grey eyes, very short auburn hair, and olive skin.
Pervida Coifer Housekeeper 60 Female Halfling She is an adult halfling with grey eyes, auburn hair in a ponytail, and olive skin.
Robinda Sharp-Coifer Druid 68 Female Human She is an elderly human with amber eyes, white hair in a ponytail, and olive skin.
Tobol Coifer Arch-Druid 58 Male Longfoot He is an adult longfoot with blue eyes, short curly light-brown hair, a full beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 97% of their base value.

Available Price Value Item Rarity Description
1 470 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 87 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
2 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 95 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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