Dudolph Colvin

Male Longfoot

He is an elderly longfoot with amber eyes, scruffy red and grey streaked hair, a clean shaven face, and pale white skin.

Personality Traits: Personable, Serious.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 728 AC (Age 72)

Orientation: Hetrosexual

Home: Philippus' Plasterers

Settlement: Port Bladushire

Spouse: Petronilla Colvin

Mother: Hicapy Colvin

Father: Philippus Colvin

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 9 13 10 11 10
+1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2

Abilities:

  • Lucky. When Dudolph rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Dudolph has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Dudolph can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The Art of Xor" By Claud Sanford

A book of advice on achieving victory in situations of conflict, in a wide range scenarios, from family disputes, and business negotiations, to large scale military operations.
5 lbs.
2 Button A loose blue button.
2 Chewed gum A piece of chewed gum.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Petronilla" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 sp 4 cp Money Pouch Dudolph's money pouch. It has 14 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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