Ilac Abbot
Male Halfling Vegetable Farmer
He is an adult halfling with amber eyes, blond hair in braids, a clean shaven face, and pale white skin.
Personality Traits: Energetic, Secretive, Optimistic.
Alignment: chaotic neutral.
Born: 721 AC (Age 79)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Cotforth (immigrated from Port Bladushire)
Spouse: Annette Abbot
Mother: Minelda Coifer-Abbot (Deceased)
Father: Fredean Abbot (Deceased)
Children
- Loridava Conant - age 47 ♀
- Christian Abbot - age 42 ♂
- Margeria Sharp - age 41 ♀
- Henrietta Abbot - age 34 ♀
Siblings
- Andoco Colvin-Abbot - age 80 ♂
- Arantia Hooker - age 74 ♀
Half-Siblings (Mother's Side)
- Arigia Abbot-Carver - age 62 ♀
- Pervida Coifer - age 60 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 11 | 10 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Ilac rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ilac has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ilac can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | A bracelet | A cord of platted leather with a small number of adamant beads. | |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 1 gp | Gilded copper tiara | A gilded copper tiara. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Annette" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | Ilac's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |