Everar Fordham

Male Halfling Housekeeper

He is an adult halfling with grey eyes, a horseshoe of dyed red hair, stubble, and pale white skin.

Personality Traits: Candid, Optimistic, Unperturbed.

Alignment: neutral.

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Fordham's Apothecary

Settlement: Melbaby

Mother: Jemirabll Fordham

Father: Filibeho Fordham

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 13 12 10 9
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Everar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Everar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Everar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 360 gp Imp-powered lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 4 sp Large silver ear hoop common A large silver hoop earring.
1 1 gp 2 sp 1 cp Money Pouch common Everar's money pouch. It has 11 sp and 11 cp in it. ⁷⁄₁₆ lb.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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