Jemirabll Fordham

Female Halfling Druid

She is an adult halfling with amber eyes, scruffy dyed rainbow hair, and medium brown skin.

Personality Traits: Serious.

Alignment: neutral.

Born: 734 AC (Age 66)

Orientation: Hetrosexual

Home: Fordham's Apothecary

Settlement: Melbaby (immigrated from Olmanville)

Spouse: Filibeho Fordham

Mother: Poppel Fordham

Father: Buccaric Fordham (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 13 11 9 10
-2 +1 +1

ACHPPassive
Perception
Speed
13 18 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Medicine +2

Abilities:

  • Lucky. When Jemirabll rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jemirabll has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jemirabll can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Jemirabll can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Jemirabll is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Filibeho" engraved on the inside.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handkerchief A small square of cloth with Jemirabll stitched in one corner.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Money Pouch Jemirabll's money pouch. It has 20 sp in it. ⅜ lb.
1 5 cp Painted wood necklace A string of medium painted wooden beads.
1 15 gp 3 sp 2 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate pewter shoulder clasps, with 12 small quartz stones between them.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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