Shekol
Male Otterfolk Druid
He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their face and chest.
Personality Traits: Jovial, Responsible.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 760 AC (Age 40)
Orientation: Hetrosexual
Home: Flooli's Mysterious Apothecary
Settlement: Port Earlesden (immigrated from Failsden)
Spouse: Cleatu Jieppup
Mother: Sulula (Deceased)
Father: Floorit Rhulunapup (Deceased)
Children
- Jiep Cleatupup - age 20 ♀
- Perit Cleatupup - age 16 ♂
- Clulure Cleatupup - age 15 ♀
- Whooll Cleatupup - age 10 ♂
- Freekol Cleatupup - age 9 ♂
- Freela Cleatupup - age 7 ♀
- Tearit Cleatupup - age 7 ♂
Siblings
- Llen - age 46 ♀
- Cliemeek - age 43 ♂
- Freyela - age 41 ♀
- Freyelee - age 38 ♂
- Faithful Seerit - age 37 ♂
- Kietee - age 37 ♀
- Lleare (Deceased) - age 28 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 11 | 10 | 10 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Perception +2, Arcana +2
Abilities:
- Hold Breath. Shekol can hold their breath for up to 30 minutes at a time.
- Bite. Shekol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Shekol can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Shekol is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 sp 4 cp | Money Pouch | Shekol's money pouch. It has 14 cp in it. | ¼ lb. |
| 1 | 25 gp 7 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate silver shoulder clasps, with 9 medium quartz stones between them. | |
| 1 | Rotten bread slice | A rotten bread slice. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Cleatu" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 2 gp | Thin gold ear ring | A thin hoop of gold wire, worn as an earring. | |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |