Tearit Cleatupup

Male Otterfolk Squire

He is an adolescent otterfolk with grey eyes and grey fur with brown fur on their face and chest.

Personality Traits: Oblivious, Shy.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Fruluna's Manor

Settlement: Port Earlesden

Mother: Cleatu Jieppup

Father: Shekol

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 11 8 9 10
-1

ACHPPassive
Perception
Speed
10 6 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Tearit can hold their breath for up to 30 minutes at a time.
  • Bite. Tearit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Each sad family" By Annette Ballard

Not a particularly famous book, but a page-turner.
5 lbs.
3 Button A loose orange button.
1 19 gp 5 sp Garnet gold chain bracelet A short chain of tiny gold links, with a small garnet attached.
1 18 gp 2 sp 5 cp Money Pouch Tearit's money pouch. It has 18 gp, 2 sp and 5 cp in it. ½ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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